I am both a pixel-pushing UX designer and a battle-hardened code warrior — an artist and a craftsman in equal measure. Since the age of 14 I’ve been designing and coding games, blending creativity with technology to create interactive experiences that feel like magick.
As a kid, when others saw Nintendo as blocks and bleeps, I saw infinite worlds — places where you could live a thousand lives with three save slots and a reset button. That sense of wonder has driven my career: from collaborating in cross-disciplinary teams on AAA titles like Call of Duty at Activision Blizzard, to shipping VR/AR experiences for clients like Google, the NBA, and the U.S. Air Force.
I specialize in bringing together user experience, gameplay design, and scalable technology to create products that inspire players and deliver measurable impact. My mix of deep technical skills and artist’s eye ensures that what gets built is not only functional, but also unforgettable.